Wednesday, February 11, 2009

Awesome Digital Tyrannosaurus rex


The artist is Vlad Konstantinov (must...avoid...They Might Be Giants...reference) and this is a really incredible piece of work. This is what the tyrannosaur in Walking with Dinosaurs should have looked like. Clearly, we have the technology! He used a variety of software: 3Ds Max, ZBrush, Photoshop, Vray, and Brazil r/s. I don't know what any of that means, but it clearly works. Congratulations to Vlad, and I hope to see more of his work someday.


3 comments:

Dicing with Dragons said...

3DS Max is a 3D modeling/animation app (like Maya, SoftImage, or Lightwave3D).

Zbrush is a modeling tool that allows one to sculpt as if with clay.

Vray is a high-quality 3rd party renderer used for the final renders.

Brazil r/s is another renderer used for final renders.

traumador said...

Scott beat me to it...

In other words some $20, 000- $50, 000 worth of software/hardware.

Drool/tear...

It is a very very nice T-Rex.

I totally agree with you on the walking with dinos t-rex being kinda blah, but have you seen Prehistoric Park's? (with Nigel Marvin!)...

The Prehistoric Park rexs aren't for everyone, but I love them. Their more gracile than typical restorations (being more like a bulkier Albertosaurs than the typical rebust T-rex we're used to), and I think their my fav. They seem more lively and capable of running around and catching stuff.

In any case much better than the walking with dinos ones.

Dicing with Dragons said...

Traumador: $20,000-$50,000 would get you software far far superior to Konstantinov used here. I'm thinking that would get you Maya Unlimited, Zbrush, Pixar's Renderman, all the required hardware and probably a few other renderers to boot!

No, I think most of what he used is really the low to mid-range for 3D apps.

Hmmm. Maybe I should do a post on this.

If there's sufficient interest...

"In any case much better than the walking with dinos ones."

Which, I want to say, were largely excellent for a television series that didn't have a big-film budget. How many animals were sculpted, scanned, surfaced, rigged, and animated--some of which were only used only once very briefly? It's a fairly spectacular achievement, even if the models themselves are a bit dated today.