Wednesday, February 11, 2009

Awesome Digital Tyrannosaurus rex


The artist is Vlad Konstantinov (must...avoid...They Might Be Giants...reference) and this is a really incredible piece of work. This is what the tyrannosaur in Walking with Dinosaurs should have looked like. Clearly, we have the technology! He used a variety of software: 3Ds Max, ZBrush, Photoshop, Vray, and Brazil r/s. I don't know what any of that means, but it clearly works. Congratulations to Vlad, and I hope to see more of his work someday.


3 comments:

ScottE said...

3DS Max is a 3D modeling/animation app (like Maya, SoftImage, or Lightwave3D).

Zbrush is a modeling tool that allows one to sculpt as if with clay.

Vray is a high-quality 3rd party renderer used for the final renders.

Brazil r/s is another renderer used for final renders.

Traumador said...

Scott beat me to it...

In other words some $20, 000- $50, 000 worth of software/hardware.

Drool/tear...

It is a very very nice T-Rex.

I totally agree with you on the walking with dinos t-rex being kinda blah, but have you seen Prehistoric Park's? (with Nigel Marvin!)...

The Prehistoric Park rexs aren't for everyone, but I love them. Their more gracile than typical restorations (being more like a bulkier Albertosaurs than the typical rebust T-rex we're used to), and I think their my fav. They seem more lively and capable of running around and catching stuff.

In any case much better than the walking with dinos ones.

ScottE said...

Traumador: $20,000-$50,000 would get you software far far superior to Konstantinov used here. I'm thinking that would get you Maya Unlimited, Zbrush, Pixar's Renderman, all the required hardware and probably a few other renderers to boot!

No, I think most of what he used is really the low to mid-range for 3D apps.

Hmmm. Maybe I should do a post on this.

If there's sufficient interest...

"In any case much better than the walking with dinos ones."

Which, I want to say, were largely excellent for a television series that didn't have a big-film budget. How many animals were sculpted, scanned, surfaced, rigged, and animated--some of which were only used only once very briefly? It's a fairly spectacular achievement, even if the models themselves are a bit dated today.