Monday, June 22, 2009
I Don't Have Enough Goddamn Time
See, that was back when I had spare time. Those days are long behind me.
And the helluvit is that I have a bunch of projects I'd like to start, much less complete, my Dinosaurs of Alaska (and other prehistoric beasties) children's book among them. The days seem packed now: get up early, do all my meds, go to work for eight hours, come home, eat dinner, do chores for what seems like eight more hours, watch the news, go to bed. Rinse, repeat. The trend is broken only on weekends, when we do more yardwork.* Every few days, I flip the heat lamp off and cool down the geckos so I can, hours later, pluck Liquid from his log and attempt to force medication into his swollan mouth (he's squirmy) and suck puss from his infected eyeball with an eyedropper. There have been times where I've found and had to remove what appears to be Gak from his eye with my itty-bitty tweezers. What's interesting is that Liquid is infinately more fidgity when I'm trying to give him medicine than when I'm threatening to gouge his eye out. Either he's very smart, very brave, or the medicine just tastes horrible (or all three).
Then there are the peripheral concerns: trying to get a raise during a pay freeze (good luck with that!), planning and coordinating my upcoming trip to the UK (SVP '09, baby!), the constant worry of not being able to sell the condo and having to find new renters, accruing an unhealthy gaming backlog (I forgot how to play a few of them), not having time to train for an upcoming Smash Bros. Brawl tournament, stressing out about affording upcoming games, keeping a close eye on the finances at all times, and finding time to walk two dogs. I think it's just the fact that it's summer in Alaska, and we've got like three months to fix things, do stuff, and sell property. That, and there's not enough goddamn time in the day.
I need to hire an intern who will work for free. Any takers?
*See, our yard was overtaken this summer by dandelions (Taraxacum), the mosquitoes of lawn care, and the speed at which they spread throughout our entire backyard is worthy of study. We've been told that dandelion-pickers only succeed in slowing their eventual takeover, as the root of a dandelion can extend 18 inches below the surface, and any part of the root leftover from a surface plucking will regrow a new flower in no time like some kind of perverted floral starfish. Anyway, the picker did nothing, and my wife understandably resorted to chemicals--the kind you buy at the grocery store's gardening department that promises to only kill "broad-leafed plants" like...dandelions. The horrible toxins proceed, however, to kill "all green plants," which includes grass. Half of our yard resembles a post-nuclear world.
According to the always-reliable Interwebs, the next step was to till the unfertile soil, the tortured earth, which we did. Our backyard now looks something like a post-apoloyptic hellscape that has been invaded by Graboids. Great clumps of soil, heavy with dead or dying roots from poisoned blades of grass, were leveled and thrown asunder. The ground successfully (???) tilled, the raking began. After which there was much seeding and laying of hay. The renovation of one's backyard is what you might call a process.
Saturday, June 20, 2009
A Jurassic bird from China helps clarify theropod digital homologies

A new article printed in Nature on Thursday (Xu, et al. 2009) describes a Jurassic bird, pushing back the origin of birds almost 80 million years, Protoavis notwithstanding. More importantly, the new animal demonstrates that avian digital homologies have existed for just as long, and that, therefore, theropod dinosaurs cannot have been the ancestors of birds. The digits of theropod dinosaurs—especially maniraptorans, who are most often cited as likely avian ancestors—display a pattern of lateral digit reduction (LDR). In the most basal theropods, all five digits were present, though digit V was reduced to a bony splint. Later in theropod evolution, digit IV was lost as well. In all known tetanurine theropods, the remaining digits are, unquestionably, digits I-III (thumb, index, and middle fingers). This pattern of digit loss is at odds with most other animals, especially mammals, who tend to reduce their digits based on bilateral digit reduction (BDR). Were this the case in theropods, we would expect to see tetanurine theropods with digits II-IV (digits I and V would be lost).
Paleontologists have been at a loss to explain how theropods with digits I-III evolved into birds, which retain digits II-IV (based on embryology studies). The Hox genes are usually blamed for the switch, but genetic correlates do not fossilize well. Paleontologists have further attempted to discredit the studies which demonstrate that birds develop digits II-IV, insisting that the microscopic limb and digit buds in bird embryos cannot be accurately seen, and thus, perhaps birds really do develop digits I-III. This author thinks they doth protest too much, and that it is far more parsimonious to believe that, in fact, the ancestors of birds must have gone through a period of BDR, while theropods, who exhibit LDR, are not suitable ancestors for birds.
The new fossil is unfortunately named Limusaurus by the authors (who wear their bias on their sleeves), who consider it a ceratosaur. Ceratosaursia is a primitive group of theropod dinosaurs including such familiar forms as Ceratosaurus and Carnotaurus. These are big, toothy predators with robust features and powerful jaws. Limusaurus, by contrast, is a very small bird with long legs built for fast running; extremely reduced, splint-like arms; a toothless mouth covered in a rhamphotheca (beak); a single, fused sternal plate; and a gastric mill implying herbivory. These are all features indicative of an avian classification for Limusaurus. What’s more, the presence of a large singular sternal plate suggests that Limusaurus’ ancestors were flighted. Given its suite of basal and advanced features, Limusaurus may, in fact, be a basal paleognathid, obviously more derived than the tinamous, but could be an extremely basal ratite. For these reasons, I believe a name change is in order. To reflect the true phylogenetic nature of the animal, I recommend that Limusaurus be changed to Limuornis.
The authors correctly note that Limuornis retains a stub of digit I in the form of a single rounded metacarpal. This is not surprising in basal bird, and it is even less surprising to see that digit IV is also extremely reduced, though not the same extent, in a flightless animal. Digits II and III, though small, are fully-formed and possess small, blunt claws. The entire arm is very short, reflecting the condition seen in modern ratites. In some ways, the arms are vestigal, but they were probably used in courtship or aggression displays. The long legs and small, raised hallux suggest that Limuornis was strongly cursorial and did not fly or use its arms for prey capture. In fact, prey capture was not probable anyway—a large gastric mill of stones suggests that Limuornis was an herbivorous animal or, at the very most, omnivorous as in modern ratites. As stated above, Limuornis’ finger formula is II-III-IV, like modern birds but unlike theropod dinosaurs. More interestingly, the particular phalangeal formula of Limuornis’ fingers are incompatible with theropod hands. Whereas the tetanurine theropod hand formula is 1-2-3-x-x (metacarpals not included), the formula of Limuornis is x-3-3-x. Even if theropods did have fingers II-III-IV, their phalangeal formula is unlike Limuornis, so hand morphology is again incompatible. A reduction in manual phalanges is not unexpected given Limuornis’ flightless condition.
Despite its many derived features, Limuornis retains a few strikingly basal characters, including the presence of a long tail and a triradiate pelvis. Though incomplete, the tail is probably as short or shorter than in Archaeopteryx. While it may seem strange that a basal bird would retain its tail, keep in mind that a variety of basal flying birds, including Archaeopteryx and Jeholornis have long tails, and almost all flightless Mesozoic birds, including dromaeosaurs and troodontids, also have long tails—in some cases longer than Archaeopteryx. A long tail is obviously primitive for Aves, and it may have been lost multiple times within the group, including here, in paleognathes. The triradiate pelvis is a bit more difficult to explain, but, like the long tail, is probably primitive for Aves. Modern ratites have a pelvis that is not unlike Cretaceous flightless birds, though the pubis is more backswept. If a long tail was lost multiple times among birds, can we not say the same for the triradiate pelvis? This structure is potentially primitive for paleognathes as well, and the pubis retrovated to make room for a larger gut as herbivory became more important to the ratite diet. This would explain the differences between ratite pelvic girdles and those of flighted birds—the quadraradiate pelvis is merely a case of parallelism. Notably, the back half of the iliac blade in Limuornis is surprisingly similar to the same structure in emus and ostriches.
Limuornis is an exciting discovery which suggests that crown-group birds originated sometime in the Triassic period or, at the latest, the Early Jurassic. Incompatible finger formula notwithstanding, it is clear that the theropod dinosaurs that lived during the Late Triassic and Early Jurassic are horrible candidates for avian ancestry. They are either too large and ungainly (Dilophosaurus, Herrerasaurus) or too unspecialized (Eoraptor). While it remains possible that birds and dinosaurs share an arboreal common ancestor, I believe that Limuornis demonstrates that birds evolved prior to theropod dinosaurs, and that the two must have evolved from highly disparate groups of tetrapods.
Wednesday, June 17, 2009
MORE Exciting News
Two Awesome Dinosaur Stories
Xing Xu et al, “A Jurassic ceratosaur from China helps clarify avian digital homologies,” Nature 459:940 doi:10.1038/nature08124
Look, ma: no teeth! I remember seeing the presentation for this beastie (Limusaurus) at SVP last year and was very excited about it. You could almost call it the ceratosaur version of an alvarezsaur. It's got long legs, short little arms, a lengthy neck and toothless jaws (and, one would assume, a beak). That's cool enough, right? Well, even better, Limusaurus helps solve the riddle of why non-avian theropods retain digits I-III, but modern birds seem to have digits II-IV. BAND members have pointed to this inconsistency time and time again to invalidate a theropod origin for birds (like any of their "ancestors" have digits II-IV). Limusaurus may solve the problem, as it retains digits I-IV, but digit I is reduced to a single stumpy phalange. The authors suggest that this represents a transition, and that what we see as digits I-III in tetanurine theropods is actually digits II-IV, and that those digits have taken on the characteristics of digits I-III. I don't know how convinced I am of this--Limusaurus is ridiculously derived AS IS. Either way, it's an awesome theropod regardless of what its finger formula implicates.
Paul C. Sereno, Zhao Xijin, and Tan Lin
A new psittacosaur from Inner Mongolia and the parrot-like structure and function of the psittacosaur skull
Proc. R. Soc. B published online before print June 17, 2009, doi:10.1098/rspb.2009.0691
Parrots crack nuts with their big curved beaks, and that's exactly what Sereno, Xijin & Lin are suggesting psittacosaurs did in this new paper. I'm not sure if they're describing another new species within the genus or simply a new well-preserved skull. National Geographic has a brief story about it, and if that's the skull they found, it's a nice-looking skull.
Thanks to Nick Gardner for sending me both papers. I'll have a tongue-in-cheek blog up about Limusaurus in the next few days.
Friday, June 12, 2009
Return of the Boneyard

Thursday, June 11, 2009
Tuesday, June 09, 2009
The Coming of the Boneyard
Saturday, June 06, 2009
WPFR E3 '09 Awards

Now that E3's been over for two days and I've had some time to digest and reflect on what I've seen, I can finally hand out some coherent shows awards. Keep in mind that the awards given on this blog do not reflect the views of Nintendo World Report, which will probably be giving out its own Nintendo-centric awards (understandably) within the next week or so. So without further ado, let me present you with the When Pigs Fly Returns E3 2009 Awards!
Best Nintendo Wii Game: New Super Mario Bros. Wii
I played more of this game more than any other on the show floor. New Super Mario Bros. Wii is a sequel to the DS game from a few years ago, and in general it's the same game. Supposedly, the game features more than 80 levels, more than twice what the DS game had. A few new gameplay devices really set this one apart, though. First, Yoshi is in here and you can ride him. What's more, he's back to eating berries a la Super Mario World. New items like the Penguin Suit make up for the horrors that were the Micro Mushroom and Koopa Shell. Most impressively, New Super Mario Bros. Wii will feature four-player local co-op. Players compete for Star Coins, lives, and normal coins and are ranked at the end of each stage. You can pick up other players, jump off each other's heads, and do the Galaxy spin move by shaking the Wii Remote. It's undeniably fun, but like Four Swords Adventures, I can see it becoming frustrating if you're playing with people who don't know what they're doing. For the rest of us, though, New Super Mario Bros. Wii is gonna be freakin' sweet when it launches this holiday. Oh, did I mention that the Koopa Kids are making a triumphant return? That basically seals the deal.
Best Nintendo DS Game: Mario & Luigi: Bowser's Inside Story
The big news was The Legend of Zelda: Spirit Tracks, but I honestly didn't like it very much. Being a huuuge fan of Mario & Luigi: Superstar Saga on the GBA, I was excited to play Bowser's Inside Story, the third game in the series. The game looks absolutely stunning, with ridiculously detailed, expressive sprites. You get to play as Bowser and the Mario Bros. The boys have been shrunked down and inhaled by the Koopa King, and you've got to help or hinder his exploits by switching between Bowser and his enemies. The gameplay is roughly similar to that of Partners in Time, but controlling Bowser is a hoot. Looks like Fawful is back, which may be the best news ever. I don't have a release date for you, aside from before the end of the year.
Best Nintendo DSiWare Game: FlipNote Studio
FlipNote is going to be freeware on the DSi before too long, so that alone is awesome. The best part is that it's a simple, yet robust, piece of animation software for the Nintendo DSi. I created three simple animations: a T.rex yawning, a sauropod eating, and a blob bouncing. What's nice is that subsequent flipbook pages save a grayed-out version of the previous frame so you can work off that and not from scratch. You'll be able to send your animations to other DSi's (locally) and upload your creations to a special website. This little piece of software absolutely blew me away, and is reason enough to buy a DSi if you've been holding off.
Best Nintendo Non-Game: Wii Sports Resort
This game was at E3 last year, and seemed to be little more than a tech demo for Nintendo's upcoming Wii Motion Plus accessory. This year, however, the games are much more robust. The Wii Motion Plus is a very powerful tool, integrating a gyroscope and allowing players to have a lot more control over their in-game motions. I played Archery, Frisbee, and Table Tennis, and I was impressed with the control in each one. In Frisbee, it feels like you're throwing the thing, and this is coming from somebody who plays ultimate frisbee. Table Tennis is great because you can put a lot of spin on the ball, and the game can differentiate between a forehand and backhand shot. Archery challenges you to hit an ever-distancing target (you hold the Wii Remote as though it's the bow). I was surprised how much I enjoyed the games, and it's coming out in just a few weeks, bundled with the Wii Motion Plus.
Best Nintendo Announcement: Metroid: Other M
Some fans may decry the newest entry in the Metroid series as heresy given Team Ninja's involvement, but those people are idiots. You decried the Metroid Prime games too because of Retro Studio's involvement, only to eat your words when the games turned out to be awesome. Other M looks to be a more traditional 2D game (2.5D) but looks more action-oriented. These are the people who brought you Ninja Gaiden, after all. But that's not a bad thing. It's a prequel game that explores Samus' involvement in the military under Adam Malokavich from Metroid Fusion. I started tearing up when I realized that we were watching a Metroid trailer: you can check it out at NWR. Tycho and Gabe summed up my feelings pretty well.
Most WTF Announcement: The Wii Vitality Sensor
What the fuck? A pulse/O2 sensor for your Wii Remote? Nintendo President Iwata was really psyched about this bizarre device. His hope is that gaming can become a part of everyone's lives, even people who will never play games. So let's give 'em a heartbeat sensor for your index finger. I can see how the Vitality Sensor would work with a wide range of games, from Wii Fit to a stealth game, but Iwata didn't talk about any pratical uses for the device. It left most of us saying, predictably, "what the fuck?"
Most Disappointing Nintendo Announcement: No Mario Galaxy 2 in 2009
It's because they don't want it eating into the sales of New Super Mario Bros. Wii, which is a terrible reason. The games will appeal to different people, and as a bonus, Nintendo fans like me will buy them both. Miyamoto said that the game is basically finished but they're holding off until 2010. They'd better release that thing quick. Now I have to finally beat Mario Galaxy with Luigi (which, at times, is really hard).
Best 3rd Party Nintendo Game: Maramusa: The Demon Blade
It's like Odin Sphere without the alchemy. It's beautiful, and plays extremely well. What sets the game apart from other hack 'n' slash games is that your character accrues a number of swords during his or her journey, and when they break in combat, you must use your other swords. Merely unsheathing a sword does damage to opponents and can be worked into combat strategically, and you don't have to wait for a sword to break before switching. Swords "heal" over time, so you never outright lose a weapon. They all have different special attacks, though, so discovering them best combat options for a given situation is tantamount to success. Need I mention again that Maramusa looks stunning? High-res 2D sprites and incredible particle effects combine to create possibly the prettiest game at the show.
Now we'll do the Sony awards. You could basically call these the "non-Nintendo" awards because in many cases, these are multi-platform games. I'll be talking about them from the Sony perspective because I don't own an Xbox 360, and Halo: ODST has not compelled me to do so.
Best PS3 Game: Batman: Arkham Asylum
I want this game so bad. I was already excited before the show, but after having played it, this really is a must-buy. The game's three big names (Batman, the Joker, and Harley Quinn) are all voiced by their animated series counterparts, which kicks ass. Combat is fairly simple but will surprise you. Press Square plus a direction (toward an opponent) allows you to pull off a big branching combo which uses a dynamic location-based animation string. Batman will punch an approaching thug in the face, then kick a dude in the side, then elbow the guy behind him, all with the Square button! Counters can be executed with Triangle to keep the combo going. The booth attendant told me that during big fights, you can string up a 100+ combo! The Dark Knight can also toss batarangs to destroy environmental objects and briefly knock out bad guys. The meat of the gameplay involves Detective Vision, which shows where enemies in a room are, whether they're armed or not, and what environmental objects you can interact with. By using this ability, you can plan out attacks and get through big rooms without even being seen! It's so cool. There are few things more awesome than silently dropping from a gargoyle behind a thug, sneaking up behind him, and knocking him out before leaping back into the darkness. The game launches in October, and the special edition includes a full-size batarang! Whoa!
Best PSP Game: LittleBigPlanet
If you liked LittleBigPlanet on the PS3 (and how could you not?), you'll love the PSP sequel, which tosses new continents at you (I played in Australia) but retains the basic gameplay, physics engine, and aesthetic of the console version. It will also retain Stephen Fry as the narrator and a robust level creator. Unforunately, at this time, you can't share levels between the PS3 and PSP games, but Media Molecule is working on a fix for this. I'm very excited about this game, as I loved the first game. Worth mentioning in this category is Soul Calibur: Broken Destiny, which is identicle in every way (including graphically) to Soul Calibur 4, which is just mind-blowing. It plays a little slower, but the game is still in development. The game will feature a smaller roster, but that roster includes a few new characters including--get this--Kratos from God of War. While not especially original, Broken Destiny is amazing from a technical perspective and is definately worth checking out.
Best Game That Keeps Having Problems: Brutal Legend
Tim Schafer is a genius. He gave us Escape from Monkey Island, Grim Fandango, and most recently, Psychonauts. Now he's made a brilliant, hilarious, beautiful game called Brutal Legend that tells the story of a rock-tastic roadie named Eddie who is transported to a world where every rock/metal cover you've ever seen is part of an enormous overworld. The demo was incredible and completely sold me on the game. However, it's already had problems finding a publisher after Activision dropped it (probably because they couldn't annually whore it out) and now EA has picked it up, but Activision just sued because now they regret the decision. According to Tim Schafer, "If Activision liked it, they should've put a ring on it." Well said, sir. The game is supposed to launch in October, but Activision is trying to delay it with their lawsuit.
Best Game Not Demo'd: Modern Warfare 2
I don't particularly care for Activision, but they are publishing Modern Warfare 2, so I guess that's pretty nice. The sequel to my favorite FPS of all time comes out on October 11th, and I'm totally psyched. The Activision booth just had a repeating trailer for the game, and it looks incredible. It will follow the same kind of "summer movie" flow that the first one did, with a new storyline. Your character in CoD4 ("Soap" McTavish) is now your superior officer, and Al'Ahsad (who you killed in the first game) is now seen as a martyr in the Middle East, and tensions are yet again on the rise thanks to Al'Ahsad's second-in-command, Mackevoy. You'll travel to Rio, Siberia, and what appears to be Europe during Modern Warfare 2, and Infinity Ward aims to top the thrills and heart-pounding moments of Call of Duty 4 this November.
Biggest Third-Party Disappointment: No Jade at the Ubisoft Conference
I don't really give two craps about Raving Rabbids and Avatar. I was impressed by Assassin's Creed 2 (loved the first game), and TMNT: Smash Up was kind of disappointing. I was banking on Ubisoft showing off Beyond Good & Evil 2 after that leaked trailer on Kotaku a few weeks ago (I'm convinced it's BG&E2), but there was no such luck. Even worse, the Ubisoft booth had a poster for the original BG&E up, demonstrating that it was one of their key franchises, but nobody at the Ubisoft booth knew where Jade was this year. I can only hope that they announce something about the game by the end of the year. I was also surprised that Ubisoft didn't roll out a teaser trailer for a sequel to Prince of Persia.
Most Useless Hardware Upgrade: PSP Go!
This long-rumored PSP reboot is finally here, and it was playable on the show floor. The PSP Go is a slider in that you slide the screen up to reveal the face buttons, which are now ridiculously small and packed together. The screen itself is smaller and more square than the current PSP model, and the system does away completely with a UMD drive, which means its software is exclusively DLC. Supposedly, Sony is trying to figure out a way for players to use their existing UMD-based games on the new system, probably with an optional peripheral. I played LittleBigPlanet on the PSP Go and quickly came to dislike the small, closely-packed button layout. The analog nub is virtually in the center of the system shell, and the face buttons are small and shallow--they reminded me of the GBA SP buttons. The PSP Go features 16 gigs of flash memory, which is nice I guess, but I get by just fine with my 2 gig Memory Stick Duo. The Go's biggest stumbling block, I'm afraid, is its price point: $250. Sony does NOT know how to price their hardware.
Game of Show: Selasphorus rufus
Despite all those awesome games, the best part of the whole show was seeing my very first hummingbird, fluttering around the flowers outside the convention center. Based on the coloration (and a little online research), I tentatively identified the tiny bird as Selasphorus rufus, which ranges down the West Coast. What's most awesome is that it seemed totally unafraid of people, and I was able to get mere inches away from it with my DSi camera. As soon as I find myself an SD card reader for my computer, I'll post the pictures.
