Monday, September 29, 2008

The Archosauria, and Welcome to It


The Art Show, a project Scott and I (and Raven) have been obsessing over for the last three months, is finally done. We took all our physical pieces to the coffee shop on Saturday and said our farewells. On Friday, we had run all the 11x17" descriptive text pieces (and some digital art) over to Kinkos to get them transferred onto foamcore. The next morning it was done, and we were quite happy.

So the show will be hung by the coffee shop's owners on the 1st. Scott and Raven and I all intend to post a "virtual art show" on our respective blogs, with our respective pieces, including digital representations of the foamcore text pieces and our own notes. Aside from short autobiographies, we were unable to inject any "artist comments" into the show itself (something I would have liked to have done). For those in town, all three of us will be at the coffee shop on Friday the 3rd from 5-7 p.m. Com'on down and say hello! For the rest of you in Readerland, I'll start posting my Virtual Art Show the second Scott gets me jpeg's of my pieces.

Oh, and there might not be an art book. That would be a real shame, because we can SELL the art book, and include bonus material, like a "making of" DVD or, more likely, pictures that we weren't able to shoehorn into the show itself, plus those artist comments I wanted to use. Scott is burned out on The Archosauria show, and doesn't want to go through the hassle of designing and printing an art book. I don't blame him, but it would be a cool idea for the future. You could all just flood his inbox with requests for an art book (scott dot elyard at gmail dot com). Hey, I'm just sayin'...

So yeah, it's out of our hands and I couldn't be happier. I look forward to seeing some of you (I hope) on Friday!

Sunday, September 28, 2008

Albertonykus and the Myrmecophagous Alvarezsaurs

One of the strangest theropod groups must have been the Alvarezsauridae, an unfortunately-named group of bizarre, stubby-armed cursorial dinosaurs who, upon initially described, were thought of as primitive flightless birds. Indeed, their exactly phylogenetic placement has always been tenuous, with some authors placing them near the Ornithomimidae while others prefer the stump-arms to sit at the base of the Maniraptora. That discussion is for another day, though. Today, we talk about their deviant lifestyles. Two animals in particular serve as baselines for the group, because they are the best-known members: Mononykus olecranus and Shuvuuia deserti. The former is known from more complete body remains, while the latter is known from good body remains and a wonderfully-preserved skull. Alvarezsaurs are small, with short tails, extremely bird-like pelves, ridiculously long hindlimbss, ridiculously short forelimbs, and lightweight, avian skulls.


In addition to their small size, alvarezsaur arms are unique in their construction: The humerus is a short but robust bone with a large deltopectoral crest. The radius is very short, while the ulna is fairly long, bearing a signficant olecranon process for the attachment of a powerful tricep muscle. The carpal block has been reduced to a single large, semirectangular bone. A single massive alular digit bears a similarly massive, blunt-tipped claw. Digits II and III were not completely absent--Shuvuuia and more basal forms have demonstrated that those digits were present but extremely reduced to the point of potentially not being visible on the living animal. On the other hand, Shuvuuia's second and third digits bear small, but sharp, claws, suggesting that perhaps they did have some function in life.

As early as 1994, Altangarel, et al. suggested that the forelimbs of Mononykus were similar to those of fossorial tetrapods, but noted that the rest of the animal's body contradicted a burrowing lifestyle, concluding with: "...and the forelimbs were presumably used for some other function requiring powerful movement." Various paleoartists and workers have informally suggested myrmecophagy (social insect-eating) over the years, but until just last week, a real discussion of such a hypothesis had gone unwritten.

In their new paper out in the new issue of Cretaceous Research, Nich Longrich and Phil Currie take a close look at the burrowing and myrmecophagy hypotheses. The authors note that the alvarezsaur humerus much resembles that of burrowing mammals such as the mole and echidna. In addition, alvarezsaurs feature other skeletal adaptations consistent with a digging habit, including an increased number of sacral vertebrae and a reduced pubic symphysis--both handy adapatations for hindlimb bracing. However, the rest of the alvarezsaur body, as lamented by Altangeral, et al., is woefully inconsistant with any sort of burrowing. The long legs are indicative of extremely cursorial habits. The long neck and pointy snout would have gotten in the way of any potential burrowing attempts. Worse yet, the forelimbs' basic form make for extremely ineffective digging instruments. Longrich & Currie write: "This morphology would be no more useful for burrowing through soft substrates than a geologist's pick is for moving soft earth or sand." Alvarezsaur arms probably couldn't fling material back, either, as they were essentially built for moving forward and inward, toward each other. Extension and flexion at the elbow would have been very limited, and I wonder how far that single alular digit could move (probably not much).

However, aside from a curiously fossorial humerus, alvarezsaurs have hands resembling those of nest-raiding insects like anteaters, pangolins, and the giant armadillo, an animal that is actually able to support its weight on its giant manual claw. To test the hypothesis that alvarezsaurs were myrmecophagous, the authors compared alvarezsaur anatomy to that of anatomical features shared by modern mammals that snack on social insects. For example, most myrmecophages have a toothless area at the front of the jaws so that the tongue can slurp up escaping bugs without having to tire the jaw muscles. Sloth bears and numbats ("marsupial anteaters") have reduced or moved their first pair of incisor teeth, while aardvarks, anteaters, pangolins, echidnas, and bug-eating armadillos have simply lost their front teeth entirely. While not entirely toothless at the front of the jaw, alvarezsaurs seem to have lost the teeth at the tip of the dentary. In addition, myrmecophages have extremely simplified dentition, when teeth are present at all. Alvarezsaurid teeth, exemplified by those of Mononykus and Shuvuuia, are simple needle-like structures lacking serrations and are very small. Interestingly, there are at least 50 teeth in each dentary, which gives alvarezsaurs one of the highest tooth counts among theropods.

Unsurprisingly, myrmecophages have long, narrow jaws, which allows the animal to stick the mouth into an insect nest and slurp up a gaggle of bugs with every lick. Shuvuuia, again representing the group, has an extremely long and slender snout. Additionally, Chiappe, et al. (1998) suggest that the snout was prokinetic as in many birds, perhaps a further adaptation for allowing the tongue to zip out of the mouth without the loss of the premaxillary teeth. However, despite the length of the jaws, myrmecophages have amazingly weak mandibles because they are not busy slicing meat or crushing bone. Shuvuuia has elongate, "delicately constructed" dentaries. And as a final point of comparison, myrmecophagous mammals have reduced jaw articulations, probably because they are not busily processing their food. And indeed, the joint surfaces of the quadrate and articular in Shuvuuia are highly reduced.

But wait--there's more! Not content with merely making valid comparisons between alvarezsaurs and modern myrmecophages (a la azharchid pterosaurs--another paper I love), Longrich & Currie tried to figure out what kind of social insects were available for harvest during the Maastrichtian in Alberta.* One might immediately shout out "ANTS!" but those well-intentioned people would be wrong. While ants were present in Alberta during the Late Cretaceous, they appear to be primitive forms that lacked the social organization so prevalent in Cenozoic. In fact, of the thousands of amberified insects known from Alberta, less than 0.1% are ants. What about termites--another popular myrmecophagous menu item? As it turns out, termites have evolved to inhabit virtually every kind of wood there is, from dampwood to drywood to subterranean wood to soil. Termites are freaking everywhere. But were they everywhere during the Late Cretaceous? Although termite body fossils are unknown in Alberta, their wood-borings are quite common, and curiously similar to the boring galleries of Zootermopsis, a dampwood termite that inhabits temperate regions of western North America. It seems probable, then, that North American alvarezsaurs dug into dead and/or rotting wood in search of dampwood termites.

Better still, fossil wood samples from the Nemegt Formation of Mongolia also appear to have been attacked by termites, which gives Mononykus something to eat as well. The explosion of insect evolution during and after the rise of flowering plants is well known, and it would seem that as insect groups rose in importance during the Mesozoic, dinosaurs also adapted to exploit these new food sources. I congratulate Dr. Longrich and Dr. Currie on a wonderful and informative paper!

The picture at the top is a preliminary drawing I did of Mononykus with a drawing of the critter's arm after Altangerel, et al., 1993. The middle picture was shamelessly stolen from the PaleoBlog (sorry!). Also note the similarities between alvarezsaur arms and heads with those same body parts of Drepanosaurus, a monkey-lizard from the Late Triassic with an exceptionally large 2nd manual claw, the same general "burrowing" adaptations in the forelimb, and a slender snout. I should really blog about this guy sometime. Until then, Matt Celesky has written up a beginner's guide to the group at the Hairy Museum of Natural History.



References:

Altangerel, P., Norell, M. A., Chiappe, L. M. & Clark, J. M. (1993). Flightless bird from the Cretaceous of Mongolia. Nature 362: 623-626.

Altangarel, P., Chiappe, L. M., Rinchen, B., Clark, J. M. & Norell, M. A. (1994). Skeletal morphology of Mononykus olecranus (Theropoda: Avialae) from the Late Cretaceous of Mongolia. American Museum Novitates 3105.

Chiappe, L. M., Norell, M. A. & Clark, J. M. (1998). The skull of a relative of the stem-group bird Mononykus. Nature 392: 275-278.

Longrich, N. R. & Currie, P. J. (2008). Albertonykus borealis, a new alvarezsaur (Dinosauria: Theropoda) from the Early Maastrichtian of Alberta, Canada: implications for the systematics and ecology of the Alvarezsauridae. Cretaceous Research: Sent to me by the senior author.

Suzuki, S., Chiappe, L. M., Dyke, G. J., Watabe, M., Barsbold, R. & Tsogtbaatar, K. (2002). A new specimen of Shuvuuia deserti Chiappe et al., 1998 from the Mongolian Late Cretaceous with a discussion of the relationship of alvarezsaurids to other theropod dinosaurs. Contributions in Science 494.

*The paper introduces a new alvarezsaur taxon into the family: Albertonykus borealis. Annoyingly, the paper doesn't tell you where the animal was actually found. Wait, wait, there it is, in the "Geological Setting" section. Let's see here, Horseshoe Canyon Formation, Late Campanian to Early Maastrichtian...oh, oh here it is: south-central Alberta. So it's from Alberta. Have I mentioned before how much I despise naming an animal after it locality? Let's see how many dinosaurs we can name that lived in western Canada that are named after their respective regions: Albertosaurus, Albertaceratops, Albertonykus, Edmontonia, Edmontosaurus, Dromaeosaurus albertensis, Pachyrhinosaurus albertensis, Ornithomimus edmontonicus...am I missing any? Seriously, there are few things lazier (my opinion only) than naming an animal based on where it was found. "Well, there are all sorts of awesome things we could name this new ceratopsian with eight fucking horns on its head, but Albertaceratops should suffice." IT DOESN'T FUCKING SUFFICE! Use your goddamn imaginations!

I'm sorry! It's a thorn in my side!

Thursday, September 25, 2008

Paradoxical!

Just to be absolutely clear, Jack Thompson did not try to crucify Dead or Alive Xtreme Beach Volleyball (which has since spawned a cheesecakeer sequel, DoAX2). While this screenshot is from the Xbox 360 sequel, it is diagnostic of the original game as well.



Instead, he focused his laser-like hate beam at Grand Theft Auto: San Andreas, a game that looks unbelievably ugly even though it's a late-era PS2 game. Usually, the best-looking games come out late in a system's life (for various reasons). Rockstar did not follow this trend.


The original, uncensored screenshot is freely available online and not difficult to find. Here's the thing: If the Hot Coffee scene remained in the game, Rockstar assures us that it's not some violent rape scene--it's sex between two consenting adults (the woman is your character's girlfriend). But Rockstar thought even THAT was too much for the American market to handle, and bured the scene in the game's code, making it unaccessable to 99.9% of gamers. That 0.1% hacked the game, pulled the scene, and developed a patch that allowed other users to partake. Without Rockstar's permission.
So on the one hand, you have a game released in America that's pure and utter cheesecake, a game where chesty girls with itty bitty bikinis frolic on beaches and bounce around while playing volleyball (DoAX2 even brags about having exaggerated "breast physics," and they are). That's the entire game, out of the box, available to every user with an Xbox or Xbox 360. On the other hand, you have a consentual sex scene deleted by the developer and brought to the surface by hackers who illegally distributed a patch. What's worse? What's more damaging to "the children," who are always brought up in these stupid controversies.
Neither one is worse than the other! If anything, DoAX is worse because of the shameless objectification of women...which is yet ANOTHER topic for ANOTHER blog post. Geezus, we're getting into deeper waters here.
But I just wanted to demonstrate, even moreso, that Jack Thompson is a jackass. This was supposed to be brief.

Jack Thompson Finally Disbarred

Gaming's staunchest, most irritating critic (for all the wrong reasons) has finally been disbarred. Jack Thompson rose to fame during that awkward "Hot Coffee" controversy. Remember that one? Where a Grand Theft Auto: San Andreas sex scene that was essentially deleted by Rockstar games but later discovered in the game's code by hackers and brought to the surface via a user-created patch and distributed without Rockstar's approval?

Jack responded like any media jackel would--by ignoring the real issue (illegal mods) and focusing on the T&A, which Americans love to hate. He tried to get the ESRB dismantled and replaced by a government agency, and he tried to have several games banned in the United States, including "M-rated" games. This is a controversy I could cover in another blog post, but the point is that Jack Thompson is an attention whore and an idiot. He responded to criticism with threats. I had the displeasure of emailing him and telling him that while I agreed that parents need to keep an eye on the games their underage children play, you can't punish everyone else by banning certain games, and you can't blame the developers for user-developed mods.

He responded by basically covering his ears and yelling "LA LA LA" while threatening legal action. You're a real gentleman, Jack.

At any rate, his antics overflowed to games like The Sims and World of Warcraft, where user-generated patches had created "nude codes." It's a wonder Jack wasn't railing against Dead or Alive: Xtreme Beach Volleyball, which by default was somewhat raunchy (in a lighthearted manner), but also resulted in a user-generated "nude" patch.

The worst part is that politicians joined in. Hillary Clinton got on that bandwagon and started railing against the ESRB and gaming in general. These people act like the only video games out there are Grand Theft Auto and Postal 2. No mention is ever made of the Mario games, Tetris, or Ratchet & Clank, but I suppose it's tough to get media support when you're attacking Mario for stomping on turtle shells.

This is a topic I feel strongly about, not just because I'm a gamer myself, but also because I lean toward being a libertarian. I'll blog about this issue one of these days. For now, though, I'll leave you with Jack's douchebag response to being disbarred.

Behold--the Stat Counter

I've always wanted to do one of these, but I never knew how. Until today. Sean Craven taught me the Way of the Stat Counter. Before he died (sigh), The Blue Collar Scientist told me that my blog must get a lot of traffic, because after I linked to him, his traffic skyrocketed. I thought that was nice, but I didn't really think my blog was read by a lot of people. Now we'll be able to test Jeff's theory!

Oh, and if you want your own Stat Tracker, try StatCounter, which has a very user-friendly, step-by-step installation process. For people on eBlogger, like me, StatCounter is treated as just another Gadget, which is awesome.

Monday, September 22, 2008

Proterosuchus? I Guess Not.

Apparently, Proterosuchus is not considered a basal Archosauria proper. I got the idea that it WAS thanks to my Dinosauria, 2nd Edition, but then I read on Chinleana that it's NOT. Rather, it's a non-archosaurian archosaurmorph. Makes me angry. I thought I was done with the stupid art show. So, okay readers, please point me toward an archosaur (preferably basal to the Crurotarsian-Ornithodiran split) that has an obvious antorbital fenestra and maxillary fenestra, because those are the features we're focusing on in the show's introductory text.

*sigh*

And hey, what's the current status of Euparkeria? According to the list of Archosauria synapomorphies in Dinosauria, 2nd Edition, it seems like that little guy would fit. Here is the list, according to the book:

1) An antorbital fenestrae;
2) The postfrontal reduced to less than half the dimensions of the postorbital or absent;
3) An ossified laterosphenoid;
4) The prootic midline contact on the endocranial cavity floor;
5) Teeth with serrated margins;
6) A lateral mandibular fenestra

Since Euparkeria has features 1, 5, and 6, I'm guessing it lacks features 2, 3, and/or 4. I was surprised to learn that the fourth trochanter is diagnostic of a more inclusive group and thus not a synapomorphy of the Archosauria, proper.

How Goes the Art Show?


With a cursed and looming deadline breathing down our necks, Scott and I are wrapping up the Archosauria art show, and believe me, we are finished with archosaurs...for the time being. All of my principle pieces are finished--Effigia wrapped up last night. It actually looks too doe-eyed, so I'm going to tweak the eye a bit. I will never again work with acrylic paints on toothy canvases, because the resulting painting looks entirely too uneven. For the next show, I may pick up oil painting (Scott will have to teach me) or, assuming I get a better machine, digital painting.

The brunt of the remaining workload falls squarely on Scott's shoulders, however. He's in charge of the printing and production of text banners. He's still got a Desmatosuchus in transit, and a bunch of text of his own to write up. It's not too terrible, though, and our practical date has been set for the 25th, that is, the date at which all work must be given to Scott. Unfortunately, I'm simply in the dark about Raven's progress. Scott tells me that she's been going through some rough times, and I sympathize, I really do, but at the risk of sounding like a heartless ghoul, I hope she gets her stuff done on time! And I'd love to see it, because the girl is good.

I still have a few things to do, too, honestly, I'm going to draw Proterosuchus' skull to illustrate what a basal archosaur skull looks like, and I still have to write a short biography. I hope to have both of these tasks finished by the time I hit the hay tonight. And then, dear readers, my part in this undertaking will be complete--that's a good feeling.

An art book will accompany the show, but production on it will not begin until after the pieces are hung. We're having a "meet the artists" day on October 3rd (not sure what time it starts), and the downtime will allow us both to argue about the contents of that hopefully-profitable tome. Happily, we will be able to include "bonus content" in the book--pieces that didn't make it into the show and more technical text to accompany each animal. The price will be set after we find out how much printing each book costs. If you want a copy, let me know, and I'll put one aside for you. Again, we don't know how much it will sell for.

So, in closing, we're all tired and sick of archosaurs, but it's good to know the end is so near. And I'm sure the show will kick ass once it's actually finished.

Good Week for the Virtual Console

Two long-awaited games hit the Virtual Console this week. One of the best games on the Sega Genesis, Vectorman, rolls in. While the game was fairly difficult, it had wonderful pseudo-3D graphics and great control. For $8, it's tough to say no to this one.

Perhaps more signficantly, Mega Man 9 hits WiiWare. MM9 is an old-school kick in the teeth. The development team went all-out to make MM9 feel like an NES game, even including "bugs" like screen flicker and slowdown. The graphics are right out of MM2 and MM3, the difficulty is high, and there's lots of additional DCL just for MM9, including...whisper it softly...the ability to play as Protoman. Mega Man 9 sells for $10, and I'd easily pay double that.

Sunday, September 21, 2008

Minions, Followers, Lend Me Your Ears

Attention eBloggers: There's a cool new "gadget" that you can apply to your sidebar. I didn't even realize it existed until one day I signed in and saw that I had "four followers." Not knowing what the crap that meant, I clicked on their names only to see that I could follow THEM, too! Awesome! So I think it just means that you visually show your support for certain blogs.

That's cool!

So if any of you put the "Followers" app on your blog, I will gladly follow you! And you can edit the title, so instead of "Followers," you can say "Minions," which I did. It's a reference to The Venture Bros.

October 1st: Mark Your Calendars!


This book can't come out fast enough! It's the long-awaited monograph about Pachyrhinosaurus, although oddly enough, it's not P. canadensis. It's a new species, smaller, with differing skull ornamentation. The new animal is from older rocks than P. canadensis and may be ancestral to it. Interestingly, the juveniles have Centrosaurus-like nasal horns which are later reworked into bosses as the animal matures. The book can be published on October 1st from the website linked above, and will cost $50 in the USA.

Saturday, September 13, 2008

Dinosaurs Roll 20's

Mike Benton & Stephen Brusatte were kind enough to send me their recent Science article investigating why dinosaurs survived through to the Jurassic but not most other archosaurs. The study focuses on the 28-million year span between Carnian-Norian extinction event and the Triassic-Jurassic extinction event. As it turns out, dinosaurs weren't the only "dinosaurian" critters on the block. Poposaurs, ornithosuchids, and rauisuchids all converged to some degree with dinosaurs, none more obviously than chatterjeeids like Shuvosaurus and Effigia. Clearly, these animals were all competing for similar resources.

Brusatte, Benton, Ruta & Lloyd aim to dismiss ancient dogmas that dinosaurs were somehow "superior" to their competition, perhaps thanks to their bipedality. If this were the case, we'd assume that dinosaurs arose quickly, but that's not how it went down. Sauropodmorphs diversified during the Late Triassic, but theropods and ornithischians didn't really take off until the Jurassic period, when competing low-browsers and carnivores conveniently went extinct.
As it turns out, ornithodirs and crurotarsans had virtually identical rates of evolutionary change. Despite that, crurotarsan groups (like phytosaurs, poposaurs, rauischids, etc.) were more common and in virtually all cases, much larger than their dinosaurian neighbors.

So what happened? How did dinosaurs survive through the TJEE while neighboring families, often of similar body types, die out? There may not be a clear-cut answer, but Brusatte, et al. chalk it up to chance. Perhaps during the aftermath of whatever led to the great dying, dinosaurs had some advantage that we can't understand right now.

For me, bad luck is a great explaination. Look at the end-Permian extinction. Virtually every dicynodont that wasn't called Lystrosaurus bought the farm, and there's no reason why that pig-lizard should've survived while its brethren burned. Lystrosaurus was no more "evolved" than its cousins. It was sheer luck that propelled the little bastard through the hard times. Maybe they bred like rabbits, which would also explain their subsequent global domination...Likewise, why should Coelophysis live while Marasuchus and Effigia succumb? All three were fully bipedal and fast-moving. Maybe Effigia's herbivorous diet limited its resources during the aftermath. Maybe Marasuchus didn't breed fast enough.

Maybe in the Roll for Inititative, Coelophysis and its cousins rolled 20's.

Yet More Bothersome Begging

I don't even think these papers are out yet, but for the generous among you (you know who you are, and I love you all), I'm on my hands and knees, begging for the following papers, both from the new issues of JVP:

Kyrostega, some new crocodile-like temnospondyl from Antarctica.

A new paper on the 1998 taxon Georgiacetus (wonder where they found it...?). One of our upcoming art shows will deal with marine animals, and I'd love to do a "whale evolution" painting. The more taxa I can get my mind around, the better!

Thanks, folks. Remember, I have a new gmail address set up just for PFD's:

sillysaur (at) gmail dot com

No rush! I know I'm probably a bother! A real blog post soon, I promise! :-)

Friday, September 12, 2008

Guitar Hero 4 Tracklist Revealed

It's been awhile since I did a Guitar Hero post. Today, Activision revealed the full setlist for Guitar Hero: World Tour, which comes out in October. Today, in fact, I'm selling my PS2 games and my guitars in order to purchase the PS3 version of the new game, which will kick ass, if PAX was any indication. All of the tracks are based on master recordings. All of them. So we won't see any more "As Made Famous By..." when starting up a song. The full setlist is HERE. The songs I'm most excited about:

The Eagles - "Hotel California" (boys, we have to play this one together!)
Fleetwood Mac - "Go Your Own Way"
Jimmie Hendrix - "Purple Haze" & "The Wind Cries Mary"
Linkin Park - "What I've Done"
Michael Jackson - "Beat It"
Muse - "Assassin"
Ozzy Osbourne - "Crazy Train"
Pat Benatar - "Heartbreaker"
Willie Nelson - "On the Road Again"

Start saving your pennies, kiddies! October's going to be a busy (and expensive) month for me. Silent Hill: Homecoming, Castlevania: Order of Ecclesia, Guitar Hero 4, and Fallout 3 all arrive near the end of that spooky month. Hopefully I'll be able to get a review copy of Castlevania to alleviate some of the sheer cost.

Thursday, September 11, 2008

New Blog on the Blogroll

Thanks to Amanda, I've noticed a new paleoblog: Chinleana, which deals primarily with Triassic archosaurs (so far). Although it's new, there's already some great material. Check it out, minions! Actually, I've added a whole slew of "new" blogs to the blogroll, many of which aren't actually new. I just haven't gotten around to linking to them yet. Among the newly-ordained:

Why I Hate Theropods
Dr. Vector
Dino Frey's Weblog
Open Source Paleontologist

There may be more as the day progresses!

And here's a quick question: Is there a way to separate links in terms of topics? You know, paleblogs are separated from art sites from zoology, from webcomics...

Wednesday, September 10, 2008

One More Request!


I can hear you now: "The only time Zach ever calls...I mean, blogs, is when he wants something." Well, lately that's certainly true, although I intend to do a REAL blog post tomorrow. The Art Show is an omnipresent spec on the horizen, dear readers, and that spec is growing ever larger by the day. By the hour, no less.
But once more, I come to you in need of assistance. Or rather, Scott needs assistance (again). Remember when you guys were so kind in sending me all of your Euparkeria papers? Actually, if you have any more, that'd be awesome...although technically Scott finished that little bugger just last night.
But now, while his Stomatosuchus canvas remains moist from the multitude of oil paint layers, Scott has the crazy idea to do an aetosaur from scratch. Well, that's not completely true--the background has been finished for months but sits unused. So while Stomatosuchus' background dries (remind me never to use oils) and my Dimorphodon gets some color to its patagium, Scott intends to restore the beast head-on (literally) as it chews on vegetation.
Problem: All of my aetosaur papers feature steamrolled specimens in which the armor is nicely preserved to the detriment of the actual skeleton. But all I need are papers regarding aetosaur heads 'n' teeth, really. So if any of you have said references, please do send them over. Scott would greatly appreciate it.
And hey--the second the pictures are hung at Sidestreet Espresso downtown, expect to see them, as well as unused pieces (bonus material!) on the blog.
Oh, and one more thing, directed mainly at Ms. Raven: Status report, dammit!

Wednesday, September 03, 2008

Gotta Fossilize 'em All!


Damn you, Sega. Somehow, you knew that I obsessively "caught 'em all" in Pokemon Pearl last year, but that my chief complaint was that there weren't enough dinosaurs. Well, Sonic's pappy is rolling out a new DS cart in the coming months, Dinosaur King, which promises over 70 real-life prehistoric creatures which duke it out for world domination much like a Pokemon battle would work. I was able to briefly play the game at PAX, and I've got to say this: It's fucking awesome.

Why? Because the dinosaurs are scientifically accurate. Sure, the Tyrannosaurus breathes fire and the Triceratops does some sort of jumping flip dive, but the gross anatomy is strikingly well-done, and the 3D models are crisp and animate beautifully. When you're not fighting other dinosaurs, the game takes place on a 2D sprite-based backdrop, much like the Pokemon games. You have a trainer, a stash of dinosaurs ready to battle with, and items to use both on the field and in fights.

I don't think I could be a whole lot more excited about this, which reminds me: I need to get the PR guys at NWR to contact Sega and get me on their review copy list. I need to review this game!

September 27th: The Deadline Looms


You know that art show I keep talking about? You know, the one about the Archosauria as a group? Well, our deadline for finishing all the art, text, framing, etc., is September 27th. That's...hmmm...about three weeks away. My heart just skipped a beat! Well, I've had months to complete my pieces, right? Well, yes. But have I? No. Just to give you a helpful update, here are the pieces I'm in charge of and their statuses (stati?):

Nyctosaurus: Essentially finished. Needs some more paint to cover up pencil lines on the crest, and some detail work on the black outline, but pretty much done.

Simosuchus: Completely done.

Dimorphodon: Starting that one today. I will not be painting it, but instead markering it, with illustrator markers on bristol board. I should probably buy some bristol board. The big-headed rhamphorhynchoid will be adorned with tufted puffin colors! Fun!

Effigia: The sketch is finished, the transparancy is made, I just need to start the final work. Like the puffin-pterosaur, Effigia will be handled with brush pens. I am far more comfortable using pen-type mediums than paint, because paint (in my hands) is less precise and messier.

Allosaurus: Luckily, I just need to sketch and ink an Allosaurus. Nothing fancy. It will be part of a "montage" of dinosaurs showing that the Dinosauria is just one part of the greater Archosauria.

I love the smell of desperation in the morning! Smells like...failure. Wish me luck, dear readers, in completing this task. I haven't even mentioned all the text I have to write for each piece, and a little autobiography about myself for a booklet we're handing out. And I have to bug the museum for some informational handouts...

Three weeks! I got this, guys!

Tuesday, September 02, 2008

The Boneyard: The Next One


Friends, colleagues, lend me your stapes. It is time once again for The Boneyard, a paleo blog carnival spawned by Brian Switek of Laelaps fame. I have been tapped to host this month, so sit back and enjoy the fun! Sadly, without an exciting paleo story in the news, the fires of the blogosphere have gone unstoked. That doesn't mean that bloggers don't have anything to add. Quite the opposite, in fact! Creative posts abound, and so the journey begins thusly!

We begin with two exciting new additions to the blogroll: Dinosaur Home and Renaissance Oaf. The former is an information site while the latter is devoted primarily to art. Try 'em out!

Traumador invites us to visit a wonderful dinosaur museum and gives some interesting information about the unicorn horn of Tsintaosaurus. Traumador also invites us to gleam a sequel to his older "Meet a Prehistoric Creature" post with this cunning entry.

Always curious about the environments of bygone eras, Will Baird managed to scrounge together an excellent post on the ecology of the Carbon Age while getting ready to launch a rocket. Scroll down on his blog for more on that particular adventure.

Ever wonder what ostracods are? Did you know that they've been preserved with soft tissue? Get the whole story at The Other 95%!

Dave Hone waxes philosophic about scientists, ivory towers, and the unwashed masses at Archosaur Musings. Speaking of philosophy, Chris Taylor has a post about taxonomy: science or not?

Good ol' Darren Naish has been wondering about dromaeosaurs lately. Really, what is up with their stiff tails and suspect climbing habits?

What about this carnival's founding father, Brian? He's been posting a lot about his book lately, but has he had time to come up with his famously long uber-posts? Yes indeed! A variety of topics our boy covers, including book review, old dinosaur serials, and T. H. Huxley!

As for myself, I've been sadly lacking on significant paleo posts, as I've been worrying too much about Soulcalibur IV and PAX. But there have been a few offerings: A review of that terrible Jurassic Fight Club show, and a description of Eowyvern dorsetti.

That's it for this edition of The Boneyard! Don't know where the next one's gonna be. Come one, come all for volunteers, and I hope you've enjoyed this month's edition!